Jun 17, 2006, 06:34 PM // 18:34
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#1
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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What's your all time favorite update?
(sorrow's furnace not included )
I'd have to say my favorite update was the one where they got rid of the attribute point penalty..I can't imagine how much it would suck if we couldn't change builds whenever we wanted.
This green update is pretty cool too
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Jun 17, 2006, 06:43 PM // 18:43
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#2
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Arizona
Guild: KGOA Knights of GOA
Profession: D/
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My Favorite was the AoE nerf. I know ill prob get hazed for that, but I like that it required some thought to play again.It did ruined some very nice builds but everyone had them and it was a bit lame.
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Jun 17, 2006, 07:01 PM // 19:01
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#4
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
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I have to agree with the OP, the attribute point update was excellent ^_^
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Jun 17, 2006, 07:02 PM // 19:02
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#5
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/
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Quote:
Originally Posted by Gaile Gray
Halloween, of course.
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That was fun apart from the mad king was a total asshole lol
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Jun 17, 2006, 07:03 PM // 19:03
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#6
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Hmm well SF would have been the easy winner, for all the extra content it added
I guess apart from that would be the Mad King stuff. The rest are mostly fixes/updates/tweaks and sometimes some new items, not a whole lot new content.
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Jun 17, 2006, 07:04 PM // 19:04
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#7
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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The IWAY-nerf update.
Finally, something original happened in Halls. It was a breath of fresh air.
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Jun 17, 2006, 07:25 PM // 19:25
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#8
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Gaile Gray
Halloween, of course.
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Meh - It was fun, sure. But for me - WINTERSDAY!!!! Snowball fights FTW!
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Jun 17, 2006, 07:35 PM // 19:35
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#9
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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The Ineptitude Skill Update
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Jun 17, 2006, 08:29 PM // 20:29
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#10
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Wilds Pathfinder
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Wintersday by far!! I love snowy ascalon!
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Jun 17, 2006, 08:32 PM // 20:32
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#11
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Snowball arena!
And maybe TOPK, it was fun before all that B/P stuff came by.
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Jun 17, 2006, 09:18 PM // 21:18
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#12
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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The one that fixed BSB!
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Jun 17, 2006, 09:22 PM // 21:22
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#13
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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Eviscerate now costs 8 adrenaline !!
I win.
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Jun 17, 2006, 09:28 PM // 21:28
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#14
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Frost Gate Guardian
Join Date: Mar 2006
Location: N/A
Guild: Northern Borderguard
Profession: N/E
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The henchie drop gold update, more gold for me
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Jun 17, 2006, 09:28 PM // 21:28
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#15
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Arizona - America
Profession: R/Mo
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I would have to say the update from the 15th of this month! I still want to get my hands on that Ice Breaker!
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Jun 17, 2006, 09:29 PM // 21:29
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#16
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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The update that introduced mini-pets as birthday presents was very interesting too.
..I know I liked it!
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Jun 17, 2006, 10:05 PM // 22:05
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#17
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Wilds Pathfinder
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The toggle for headgear, whichever update had that.
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Jun 17, 2006, 10:12 PM // 22:12
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#18
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Just one...... Its hard to decide but anyway, I will say one I like in my top list.
Wintersday. I want to see this event in Faction with the Idea I did in another topic (Turtle Snowball Cannons and Gingerbread Juggernaut).
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Jun 17, 2006, 10:14 PM // 22:14
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#19
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Ascalonian Squire
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Update: Wednesday, June 8
- Changed Signet of Capture so that it now targets dead boss monsters. When you use the signet, you are presented with a menu of all of the dead boss monster's skills, and can capture any skill of your choice. This eliminates the need to keep boss monsters alive while trying to capture their skills, and will substantially reduce the difficulty of capturing certain skills that are rarely cast by boss monsters.
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Jun 17, 2006, 10:17 PM // 22:17
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#20
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Wilds Pathfinder
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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The implementation of faction, Sorrow's furnace/keys/greens/quests.
Those two are my favorites, but I dun know wich is better.
One thing I was wondering is if Anet was saving balth faction for factions, but released it early for player acomodation(sp?)?
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